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The Worst Habits of Clients

In design as well as most fields, clients may be a real pain to deal with on many levels. Although professionalism is required as a designer when engaging with clients, designers do have pet peeves just like other human beings! This blog post is not meant to bash clients, it just mentions the annoying habits that individuals such as clients have when they communicate with designers on how they want their product to come out. One of the first negative habits that clients may demonstrate is the demand for great designs for an extremely low price. I understand that this just grinds on designer’s nerves. When a person does not understand what design is worth, it gets annoying. If a person’s work is good enough, then clients should set prices that are worth a person’s time. Another frustrating tactic that clients try to use on designers is when they want to see a finished design before they pay. Cautiousness is   greatly encouraged on the designer’s part when this request is put out there, because one may try to steal a designer’s idea without giving full payment in return. Many other frustrating issues occur in the design world such as: not planning the payment/design upfront, slow payments, forcing a designer to use low quality work, asking the designer to make “that type bigger” and many other pet peeves exist. Although these things are very frustrating, designers must learn to problem solve and be professional not only with their work, but also with their clients.



Arabic Calligraphy and Design

I’ve been studying the Arabic language since I was a child and one thing I’ve always wanted to learn was calligraphy. I loved the way artists would use the Arabic letters to form a word into shapes and animals. Recently I have seen graphic designers do the same, they integrate the Arabic calligraphy style into their designs and typography. The Arab world has always been big on typographical art. This is mainly due to the fact that in Islam, which is the main religion is majority of Arab countries, it is forbidden to draw religious figures such as the prophets and God. So, Muslims had to improvise and would use calligraphy as a way to decorate mosques and holy books. Therefore, calligraphy has always been a popular form of art and it is interesting to see it carry on into our modern age of technology and computers.

McDonald’s Uses Art Without Permission

McDonald’s recently used art and mural from various different artists in ad advertising their new “New York Bagel Supreme”. The company is now in a bit of hot water due to the fact that they did not get permission to use those murals. Well. McDonald’s did get someone’s permission: the owner of the building. They are getting sued for profiting off of someone else’s art without permission. The ad has since been removed from the web. This isn’t the first instance of a big corporation getting sued for using the design of another artist without permission. The murals are outside in public, but should that give giant corporations the right to use them to make money without giving the creators a cent? If the artist was paid to paint a mural by the building owner and then McDonald’s paid the owner to use the mural, should the artist get paid?

Not Another Art Game

Every once in awhile some strange, abstract indie game is made. Usually people do not care enough to pay any attention to these games and they just remain obscure. I went out of my way to examine one of these games; a game titled Vivian Clark. Vivian Clark is an odd game from the start. You can only access it via exploring the levels of another obscure game titled Soda Drinker Pro. There is a secret exit on second level that will boot up an entirely different game. Most people would never guess that this game existed within a soda drinking simulator. Vivian Clark looks like something scribbled out by a ten year old and it might look confusing at first glance, but it’s not that incoherent after playing it for a while. The game has you playing as an melancholy rain drop that can possess other creatures you land on. This takes the player to that creature’s minigame. From that point, you complete the minigame, crash into another character to play their minigame, or get killed by something and get sent to the hub world. The whole game was meant to parody terrible cash grab games and it’s pretty funny.

Should We be Using Holograms to Bring Celebrities Back from the Dead?

I was recently shown a video of a live Michael Jackson performance. A live performance that took place in 2015, about six years after his death. Current technological advancement have allowed Michael Jackson to be temporarily revived. He was animated using CGI and performed on stage with live action and animated dancers. The technology appears to work quite well, but is it ethical to make deceased celebrities perform for an audience? On one hand, it could give fans some closure. At the same time, fans could simply watch old performances of their favorite celebrity. It is also strange when they have a performance of a new and never released song. It makes me wonder if song was meant to be released to the public in the first place. If an artist had completed a song before passing away but did not want that song to be released, should that be respected?


I Don’t Want To Be In The Bill

How greatly do designers own their work? The client, I imagine, is looking for any chance to make their product as original as can be. After hiring a designer, I imagine there is a great dilemma for the client as to how much of the work’s origin is disclosed with the audience.

Designer’s names are scarcely accessible as soon as the design is witnessed. I can imagine there is a gray area in terms of how visible the designer is to the rest of the world and consumers.

Maybe artists and designers alike are training themselves to accumulate to a more incognito climate. Obviously, this is no simple task, and yet there are more proverbial bragging rights to anonymity. It does, indeed resonate longer in the world of design.

Fashion is no longer a form of public display(?)

Fashion has become more of a statement rather than creating clothes to wear in public. What kind of statement? I can’t even answer that myself. Some come off bold, and some come off reserved, all portraying a different message. I watch people in fashions shows walk down the runway in the most absurd outfits. This is not a bad thing at all. In fact, I quite enjoy observing the abstraction of the designs. However, is it something someone can wear in public and not stick out like a sore thumb? Of course not.

This for instance is not something you can wear in public and not catch the eye of every single passing bystander. It can be seen as unacceptable, hence fashion not being so much about public display but more so just to make a point. I find this dress very interesting and in fact, I’d love to do a photoshoot of someone wearing it. Would make for a unique photo.

Couture Fashion Is Walking Art

I was recently browsing through some of the couture fashion shows of Spring 2017 on and came across one that particularly struck my attention. Guo Pei’s extraordinary Spring 2017 collection is worth looking at. It is walking artwork. The entire show took place where Marie Antoinette was imprisoned before her beheading. The models were dressed in outfits that hint at artwork from the classical era, and are adorned with jewels and accessories that are fit for royalty. The models were also all very pale and some wore crowns, or sculptural orbs on their heads. They are over the top, and extremely detailed. The women who walked the runway looked like people who you see in a portrait from the late 1700’s hanging in the National Gallery. I have to point out that from an artist’s perspective, these outfits are truly admirable. Guo Pei somehow managed to create the ghostly return of Antionette through her artwork on the runway. I wish I could witness the designing of these outfits, and see the process of creating such incredible works of art. I envy Guo Pei for her artistry and talent.

DM, Design Master

Happy International TableTop Day everyone! And what better time than now to bring D&D back to my design talks? One of my most recent role models has been Matthew Mercer, voice actor and Dungeon Master for Critical Role, as well as a DM god in general. Often when I’m watching the show, I’m thinking, “What can’t Mercer do?” And through my shower thoughts, I’ve started to think of design and dungeon mastering as visual storytelling. Being a DM myself, I can attest to how both design and DMing use similar skillsets. How do you get the information you want across, while presenting it in a concise, yet entertaining manner? Though the stories we tell through design don’t seem nearly as interesting as adventurers fighting dragons, it is still up to us, the “design masters” to weave that tale and drop hints for the audience to figure out what to do next. It’s not easy, it’s not for everyone, but it can yield great rewards.

Sublimation T-shirts

I don’t recall when exactly I started to collect sublimation print t-shirts, but I do recall why. In terms of design, they’re simply amazing. Just like my headphones, I’ve managed to accumulate at least 10 to 15 of them. All represent a favorite TV series or music artist, in turn reflecting my personality. Each t-shirt has its own unique layout of the character, group of characters, music artist photo, or other design. The manner in which the image covers the t-shirt almost always grabs my attention, then soon I find it so irresistible that I spend money on it. I became curious enough to dig up a great video on the process it takes to create this stellar (and wearable) form of art. I encourage you to check it out.

Front of my RWBY sublimation shirt

Back of it; please excuse the blurry quality, the photos were clear until I uploaded them…