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Creative complexity creating catching characters

Like many kids, I grew up with a controller in hands to drop flags at castles and save the princess. As I grew up, I went from just playing the game to appreciating the minute details the designers put into designing a single house, to weapons, armors, or an entire large scale exploration open world map.  The main character of the game is the face of the wide advertisement and when it comes to design characters, games made in the east have a much different approach than games that are put out in the west.

In western games, there is more value to realistic  looking characters that are relatable to average gamers but come with the pitfall of looking generic when you start comparing games with each other. Often times, they are usually characters in their older 20s or 30s. Their design of armors and outfits are often inspired from eurocentric or scifi models as many of the setting are taken in those place.

When it comes to games put out in the east, there is more creative risk taken in creating characters. Often times, many have outlandish colored hair that are common with anime art style with the goal to stand out and make the characters unique. The creativity is a challenge as it can produce great eye-catching and memorable characters at their best, or completely ridiculous ones that make you ask “why?” Many characters tend to be younger in their late teens or early 20s because of the value in youthfulness within the culture.


  1. jcruz12 wrote:

    That’s definitely true. Video game characters in Japan are mostly young people while in America, they are mature. I guess it’s all about relating video game characters to certain audiences.

    Funny thing, though. There are some games in Japan that features a mature character as the main character and vice versa, like Frank West from Dead Rising, a zombie game made by Capcom, a Japanese company.

    Friday, March 30, 2018 at 8:46 am | Permalink
  2. rb wrote:

    Yeah, it’s an interesting thing to see how the cultural differences of the east and the west influence character design.

    Friday, March 30, 2018 at 3:53 pm | Permalink
  3. atowner wrote:

    I am conveniently a fan of Dragon Age, Final Fantasy, AND Persona, and I think the variation in design is really interesting! Particularly since they age poorly in different ways — games like Oblivion follow that more realistic style and now look outdated and silly, whereas FF7’s art seems almost clunky when compared to its successors. All in all, the differences between Western and Eastern design are always fascinating to study.

    Saturday, March 31, 2018 at 8:44 pm | Permalink