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Velvet Strike and Video-Game Art


I am a big fan of the video game and of course I am also the person who believes a video game as an art. Nowadays, video games use high technology to create unique visual performance to give extra enjoyment to the viewer. However while I was enjoying the video game and give my full attention to those awesome graphic and structure, I was not thinking about how the video game gets cruel and meaningless to players. In addition, I am not feeling comfortable to those of computer modifiers who use the modification to create Osama Bin Laden skins especially after the incident, 9/11 and make players to shoot at it which is very cold-blooded act and it totally take artistry away. After 9/11 a video game like Counter Strikes gets too real, it makes players mindless and makes them to act an involuntary action. I strongly agree with the statement above because after playing a video game especially violence genre, those games makes me a futile attempt and I feel like destroying myself. Why cannot a video game designer make a fantastic environment where there is more room for imaginative habitats and characters? I feel like a video game designer tends to create a video game based on what they can get most out from the game industry which is money. Moreover, I like the idea such as anime people, monsters, demon, of all genders to identify more with those characters than terrorists.

            Why do they have to make a video game like that to buy a controversy and get them into the trouble? Why do they have to remind us that cruel, unforgettable image of 9/11?  Why do they have to mess with victims from 9/11?  Sometimes, people do not think what they are making and seem to not mind what they are going to face with. I understand that designing a video game is to give an entertainment to viewers and players but sometimes gaming designers may design the video game out of their concept. They are in the video game industry to make money which give viewer like me very disappointment. Why cannot they design the video game which contains an entertainment and artistry while it delivers great impression to viewers and players? That way they also deserve a compliment and on the other hand, they could get what they have done for physically. A video game like Okami gave me a great impression although I have never played before so I ended up doing a research about that game. Okami is more than a video game because it used a drawing technique which contained so many artistic temperaments from creators and also has a great story line. Okami tells the story of how the land was saved from darkness by main character who has taken the form of a white wolf. The video game like Okami gives a great imagination and creative mind to young artists and I myself have learned how to draw this and that at certain angle and using various a perspective. Nowadays, many people think of video games as art and it is also a big portion of art industry. In addition, it can be a serious cause and effect to those young people and their way of thinking. The video game gets too cruel, mindless and too real nowadays and it seems getting worse and worse. How about video game designers to make video game more effectively to young artists, so they can learn based on what they see through video game that they play? The video game is very cruel and gives vagarious ideas to viewers, what can we do to prevent that? Should not there be some kind of limitation for young buyers to buy rated mature games? Like emphasize seller to double check ids?